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MOHAMMED SHIJIN K

UNITY DEVELOPER

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ABOUT

Unity Developer

I’m a Unity developer focused on AR/MR, gameplay programming, and multiplayer experiences. From building a 1M+ mobile game to creating real-world AR training systems, I love turning complex ideas into smooth, intuitive user experiences. I learn fast, ship fast, and enjoy working on innovative interactive tech.

SKILLS

AR/MR & Unity Development

  • Strong experience building advanced AR/MR applications using Unity

  • Published a multiplayer mobile game with 1,000,000+ downloads

  • Expertise in spatial computing, real-time interactions, and immersive training simulations

  • Skilled in designing intuitive tools and workflows within Unity

Multiplayer & Networking

  • Proven ability to build and scale multiplayer systems (real-time syncing, smooth interactions)

  • Experience with custom networking logic, large-data transfer, and multi-user coordination

  • Focus on performance, reliability, and seamless user experience

Software Architecture & Performance

  • Strong in C#, async programming, and modular system design

  • Skilled at optimizing Unity performance, memory, asset pipelines, and Android build systems

  • Experience creating custom shaders, rendering flows, and editor tools for improved workflows

WORK EXPERIENCE

February 2022 – Present

Lead Unity Developer /

Mantis Tech, Illinois, USA

  • Developed an advanced AR/MR training platform using Unity and Magic Leap 2

  • Built immersive CQB-style training scenarios with real-time interactions and spatial awareness

  • Designed Unity tools for scenario creation, map editing, environment setup, and rapid iteration

  • Implemented networking, multi-user coordination, and reliable spatial alignment workflows

  • Optimized performance, memory usage, and rendering to support stable, high-fidelity AR sessions

  • Built a mobile-based shooting trainer where Android/iOS devices detect hits on a projected screen via camera tracking

  • Developed multiple training modes, game loops, scoring systems, and user feedback flows

  • Implemented accurate hit detection, calibration systems, and smooth gameplay logic

  • Ensured cross-device reliability, low latency, and responsive visual feedback during training sessions

December 2021 - February 2022

Senior Game Developer /

Tinet Business Solutions, India

  • Built interactive multiplayer experiences within a real-time metaverse environment using Unity

  • Developed synchronized player systems, movement, interactions, and shared world states

  • Implemented custom networking logic for smooth, low-latency multi-user sessions

  • Designed modular gameplay features, UI flows, and social interaction elements

  • Worked on performance optimization to support stable multiplayer sessions across devices

May 2019 - October 2021

Core Gameplay Programmer /

Archfiend Studio, Kochi, India

  • Developed Drift Bike Racing (1 Million+ Downlaods)

  • Developed the entire core gameplay system from prototype to final production release

  • Built smooth, responsive drift-bike controls, physics tuning, and moment-to-moment gameplay feel

  • Implemented multiplayer functionality using Photon, including matchmaking, sync, and lag handling

  • Designed and refined game loops, progression systems, scoring, and player feedback

  • Collaborated across art, design, and publishing to take the game from idea → prototype → live product

EDUCATION

Bachelor of Technology in Computer Science

Model Engineering College (2019 - 2023)

PROJECTS

ARES

An AR/MR tactical training platform built on Unity and Magic Leap 2 with immersive scenarios and multi-user spatial interaction.

RAVEN

A mobile shooting-trainer app where the phone detects hits on a projected screen using camera tracking and custom gameplay modes.

Drift Bike Racing

A 1M+ download mobile game featuring responsive drift-bike gameplay and Photon-powered multiplayer.

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MINNAL MURALI FAN PROJECT

Inspired by the Malayalam film Minnal Murali, I set out to bring the superhero to life through a game.

LET'S WORK TOGETHER

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